Show raw api
{
"functions": [
{
"name": "OnPlayerAdded",
"desc": "Runs whenever a player is loaded. Grabs a players profile, kicks if the profile isn't present",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 96,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
},
{
"name": "GrabPlayerProfile",
"desc": "Grabs & returns a players profile, returns nil if the profile isn't found.",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "Player profile",
"lua_type": "PlayerProfileType"
}
],
"function_type": "static",
"source": {
"line": 142,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
},
{
"name": "GrabPlayerSlotData",
"desc": "Grabs & returns a players slot data, returns nil if the profile isn't found.",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "Slot Data",
"lua_type": "{any}"
}
],
"function_type": "static",
"source": {
"line": 158,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
},
{
"name": "WaitForProfile",
"desc": "Waits for a players profile, returns nil if the profile isn't found.",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "timeout",
"desc": "Defaults to 10 seconds",
"lua_type": "number?"
}
],
"returns": [
{
"desc": "",
"lua_type": "PlayerProfileType | nil"
}
],
"function_type": "static",
"source": {
"line": 179,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
},
{
"name": "WaitForSlotData",
"desc": "Waits for a players profile, returns nil if the profile isn't found.",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "timeout",
"desc": "Defaults to 10 seconds",
"lua_type": "number?"
}
],
"returns": [
{
"desc": "Slot Data",
"lua_type": "{any}"
}
],
"function_type": "static",
"source": {
"line": 202,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
},
{
"name": "GrabPlayerProfiles",
"desc": "Grabs all player profiles currently loaded.",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "{ [Player]: PlayerProfileType }"
}
],
"function_type": "static",
"source": {
"line": 222,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
},
{
"name": "ClearProfile",
"desc": "Saves a players data and unloads it from the DataStore.\n:::caution\nIt's worth to note that this doesn't delete data, it merely saves it.\n:::",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 235,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
}
],
"properties": [],
"types": [
{
"name": "PlayerProfileType",
"desc": "",
"lua_type": "{PlayerDatastore:StartSessionAsync(\"\", {})}",
"source": {
"line": 36,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
},
{
"name": "SlotData",
"desc": "The type definition for a single character slot, inferred from SlotDataTemplate.",
"lua_type": "typeof(SlotDataTemplate)",
"source": {
"line": 43,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
}
],
"name": "DatastoreModule",
"desc": "The projects DataStore, all data runs through the DatastoreModule.",
"realm": [
"Server"
],
"source": {
"line": 9,
"path": "global/ServerStorage/Scripts/Modules/DatastoreModule.luau"
}
}